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Paranoia: Happiness is Mandatory

Some of my 3d assets which I modelled and textured for Paranoia: Happiness is Mandatory.
This was the first title which I worked on within Black Shamrock and it was such a fun and crazy project to be a part of.
The world of this game is so funny and wacky and I hope everyone who has played it has had a great time with it! (If not, please submit yourself for incineration troubleshooter!)

I was taken on as a 3d props artist for this project and then also worked as Level dressing and lighting artist. I also worked on a lot of the games optimisation as the game came to its final days in production.
Big Thanks to Oskar for finishing up my Fish fountain statue
https://www.artstation.com/sir_ozar

Thanks Eeli for all the awesome Concepts
https://www.artstation.com/hajamieli

Big Shout out to our Lead Artist Daniele Frau for been awesome throughout! ^__^
https://www.artstation.com/danifrau87

Hugh! A very confused but helpful android. 
I created the concept, modeled & textured and rigged/skinned him to be ready to assist you in your mission.

Hugh! A very confused but helpful android.
I created the concept, modeled & textured and rigged/skinned him to be ready to assist you in your mission.

Renders of Hugh fully Textured in substance Painter.

Renders of Hugh fully Textured in substance Painter.

3ds Max renders of Hugh.

3ds Max renders of Hugh.

A version of Hugh before he damaged his own face to make sure he was indeed Human.

A version of Hugh before he damaged his own face to make sure he was indeed Human.

An earlier version Of Hugh we decided didn't quite suit the style of paranoia but still a version I like. But Im happy with the final version of Hugh also.

An earlier version Of Hugh we decided didn't quite suit the style of paranoia but still a version I like. But Im happy with the final version of Hugh also.

Hugh with vendinator made by Oskar Matula  (Just a fun little render in game I did, not part of the story of Paranoia)

Hugh with vendinator made by Oskar Matula (Just a fun little render in game I did, not part of the story of Paranoia)

Hugh can become a valuable android to help you on your mission in alpha complex!

Hugh can become a valuable android to help you on your mission in alpha complex!

I created the desk workstation and the troubleshooter skeletons which you will see in the game as you progress.

I created the desk workstation and the troubleshooter skeletons which you will see in the game as you progress.

Skeletons used for dressing in an abandoned alpha complex.

Skeletons used for dressing in an abandoned alpha complex.

Mutant Fish Skulls

Mutant Fish Skulls

A retexture of the fish mutant to be used as a rotten fish corpse

A retexture of the fish mutant to be used as a rotten fish corpse

Ac1 Computer Desk

Ac1 Computer Desk

Ac3 Computer Desk

Ac3 Computer Desk

AC2 Computer desk

AC2 Computer desk

AC1 Railing

AC1 Railing

Ticket Machines for Alpha Complex 2

Ticket Machines for Alpha Complex 2

A Retexture of a cleaning bot to look more dirty. I was also responsible for rigging this little guy.

A Retexture of a cleaning bot to look more dirty. I was also responsible for rigging this little guy.

Gauss Rifle

Gauss Rifle

Gauss Rifle in game before vfx was added to it.

Gauss Rifle in game before vfx was added to it.

This was an unfinished sculpt of a golden goldfish fountain which was to be used in AC2 areas. Unfortunately I never got to polish it off as I was moved on to other tasks. The final version that is in game was finished up by Oskar Matula ^__^

This was an unfinished sculpt of a golden goldfish fountain which was to be used in AC2 areas. Unfortunately I never got to polish it off as I was moved on to other tasks. The final version that is in game was finished up by Oskar Matula ^__^

AC2 housing area with Obelisk. I also did the dressing and lighting in this area.

AC2 housing area with Obelisk. I also did the dressing and lighting in this area.

Paranoia: Happiness is Mandatory | Welcome to Alpha Complex